VAPORWAVE EXHIBITON

Project.exe

Welcome to my MA1800 Final Project!

Here I have created a virtual gif exhibiton which contains 4 gifs I have made in the 3D modeling software blender in the vaporwave aesthetic. Next to each of the gifs will be a description about the history of that item in the vaporwave subculture. On other pages there will be a process of the creation of a gif from the modeling, texturing, animating and finally process of turning that animation into a gif, ready to display on this webpage. Additionally, another page will be hyperlinked which focusses further on the history and theory behind vaporwave, from its conception to its popularisation in the 2010s as a nostalgic take on 1990s.



Modeling.txt

Step One

To begin the creation of the GIF I would first model out 
what I wanted to create in a wireframe texture to ensure
that nothing goes awry while creating the model. This
process would usually take up the most time as I would
go through several iterations of a specific model until
I create one which correctly resembles the theme and 
shape I am trying to create.
                    
Texturing.txt

Step Two

After I had finished modeling the model for the GIf I would texture the model in order to give it some detail and the vaporwave colour pallete. For the Plam tree and Fiji Water I used textures
to give the model the look of the real life thing however for the dolphin and the sword I decided to give it a more block coloured look to parody the low end graphics that would have been 
used at the time to create these models.
                    

Modeling.txt

Step Three

The third process is the keyframing of animations to create a fluent animation using th dope sheet
feature on blender. with tweens the animation is able to be fluent just by moving the models location,
rotation and scale. For the sword from Zelda I chose to animate a small swing animation to model to
fit with the theme of the sword. Whereas for the palm tree animation I chose to make it a fluent one
that would loop over and over, similar to looping vaporwave GIFs that would involve cars driving into
a horizon.
                    
Texturing.txt

Step Four

Finally I would render the animation as a PNG sequence and load it into photoshop to compile the GIF
together and create the GIF. The rendering of the GIF would take around a minute to do with the
details of the model, lighting and textures.
                    

History.exe

The History of Vaporwave

Index.exe

Return to the Exhibiton

Notes.txt

Notes on Project