VAPORWAVE EXHIBITON

Project.exe

Welcome to my MA1800 Final Project!

Here I have created a virtual gif exhibiton which contains 4 gifs I have made in the 3D modeling software blender in the vaporwave aesthetic. Next to each of the gifs will be a description about the history of that item in the vaporwave subculture. On other pages there will be a process of the creation of a gif from the modeling, texturing, animating and finally process of turning that animation into a gif, ready to display on this webpage. Additionally, another page will be hyperlinked which focusses further on the history and theory behind vaporwave, from its conception to its popularisation in the 2010s as a nostalgic take on 1990s.



Palmloop.exe

Looping Palm Gif

This is the first gif I created for the project. I decided to make a looping gif of plam trees 
due to the amount they are used in vaporwave art. Palm trees are often used in the vaporwave
aesthetic due to the Miami esque aesthetic that is often adopted in vaporwave art.
                    
Dolphin.exe

Dolphin Gif

The second gif I created for my exhibiton was a dolphin, which are often used in vaporwave
art. Dolphins are once again used in vaporwave art to capture that 80s neon Miami aesthetic
similar to the pine trees that I made in the previous gif.
                    
Fiji.exe

Fiji Water Gif

The Fiji bottle is a staple of vaporwave art and the aesthetic, particularly with the Japanese vein of the vaporwave aesthetic, 
the water brand is could be seen as a characature of capitalism in Japan after the economic boom from the 1950s to 1980s 
the idea of bottled and sold neccessities such as bottled water. Fiji water boasts being natural, having plants on their 
packaging however is served in a non-biodegradable plastic bottle, once again playing into that consumerist nature that 
the vaporwave aesthetic so often plays with.
                    

MasterSword.exe

Master Sword Swing Gif

I chose to create a sword from the 'legend of zelda' games because of its early 3D graphics and nostalgia
that is often played with in vaporwave art pieces. When the first 3D modeled Zelda games released in 
1998 with their low polygon count models it was seen to be a masterpeice in 3D work and was by far 
the most innovative of its time. Perhaps early 3D games and their relationship with the vaporwave 
aesthetic is similar to where the vaporwave aesthetic seems to hit home for many people; nostalgia.
                    

History.exe

The History of Vaporwave

Process.exe

Process of Creating Gifs

Notes.txt

Notes on Project